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Get the new animation framework properly working
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
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10 changed files with 139 additions and 135 deletions
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@ -1103,6 +1103,8 @@ methods:
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- get_wielded_item() -> ItemStack
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- set_wielded_item(item): replaces the wielded item, returns true if successful
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- set_armor_groups({group1=rating, group2=rating, ...})
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- set_animations({x=1,y=1}, frame_speed=15, frame_blend=0)
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- set_bone_posrot("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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- set_properties(object property table)
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LuaEntitySAO-only: (no-op for other objects)
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- setvelocity({x=num, y=num, z=num})
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@ -1116,7 +1118,6 @@ LuaEntitySAO-only: (no-op for other objects)
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- select_horiz_by_yawpitch=false)
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^ Select sprite from spritesheet with optional animation and DM-style
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texture selection based on yaw relative to camera
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- setanimations(frame_start, frame_end, frame_speed, frame_blend)
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- get_entity_name() (DEPRECATED: Will be removed in a future version)
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- get_luaentity()
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Player-only: (no-op for other objects)
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