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Do not enable texture_clean_transparent by default

This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
This commit is contained in:
kwolekr 2015-03-23 18:19:19 -04:00
parent 37a6297025
commit 11372ac646
2 changed files with 4 additions and 4 deletions

View file

@ -149,8 +149,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
settings->setDefault("texture_clean_transparent", "true");
settings->setDefault("texture_min_size", "16");
settings->setDefault("texture_clean_transparent", "false");
settings->setDefault("texture_min_size", "64");
settings->setDefault("preload_item_visuals", "false");
settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("enable_parallax_occlusion", "false");