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Use std::string::empty() instead of size() where applicable

This commit is contained in:
Anton 2014-12-12 19:55:40 +05:00 committed by ShadowNinja
parent 83830e8682
commit 10e0cf8b2c
14 changed files with 27 additions and 27 deletions

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@ -1468,7 +1468,7 @@ void GenericCAO::updateAnimation()
void GenericCAO::updateBonePosition()
{
if(!m_bone_position.size() || m_animated_meshnode == NULL)
if(m_bone_position.empty() || m_animated_meshnode == NULL)
return;
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render