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https://github.com/luanti-org/luanti.git
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changes to handing of digging (non backwards-compatible i guess)
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parent
61b5a35384
commit
10b06419ab
14 changed files with 583 additions and 265 deletions
39
src/client.h
39
src/client.h
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@ -191,6 +191,12 @@ public:
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void sendSignText(v3s16 blockpos, s16 id, std::string text);
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void sendInventoryAction(InventoryAction *a);
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void sendChatMessage(const std::wstring &message);
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// locks envlock
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void removeNode(v3s16 p);
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// locks envlock
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void addNode(v3s16 p, MapNode n);
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void updateCamera(v3f pos, v3f dir);
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@ -201,14 +207,7 @@ public:
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// Returns InvalidPositionException if not found
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//f32 getGroundHeight(v2s16 p);
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// Returns InvalidPositionException if not found
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//bool isNodeUnderground(v3s16 p);
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// Note: The players should not be exposed outside
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// Return value is valid until client is destroyed
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//Player * getLocalPlayer();
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// Return value is valid until step()
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//core::list<Player*> getPlayers();
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v3f getPlayerPosition();
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void setPlayerControl(PlayerControl &control);
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@ -218,8 +217,6 @@ public:
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bool getLocalInventoryUpdated();
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// Copies the inventory of the local player to parameter
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void getLocalInventory(Inventory &dst);
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// TODO: Functions for sending inventory editing commands to
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// server
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// Gets closest object pointed by the shootline
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// Returns NULL if not found
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@ -260,7 +257,25 @@ public:
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return 0.0;
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return peer->avg_rtt;
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}
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bool getChatMessage(std::wstring &message)
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{
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if(m_chat_queue.size() == 0)
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return false;
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message = m_chat_queue.pop_front();
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return true;
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}
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void addChatMessage(const std::wstring &message)
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{
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JMutexAutoLock envlock(m_env_mutex);
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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std::wstring name = narrow_to_wide(player->getName());
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m_chat_queue.push_back(
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(std::wstring)L"<"+name+L"> "+message);
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}
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private:
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// Virtual methods from con::PeerHandler
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@ -273,7 +288,7 @@ private:
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void sendPlayerPos();
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// This sends the player's current name etc to the server
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void sendPlayerInfo();
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float m_packetcounter_timer;
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float m_delete_unused_sectors_timer;
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float m_connection_reinit_timer;
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@ -321,6 +336,8 @@ private:
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// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
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//s32 m_daynight_i;
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//u32 m_daynight_ratio;
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Queue<std::wstring> m_chat_queue;
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};
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#endif // !SERVER
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