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Already working within core namespace
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@ -165,7 +165,7 @@ public:
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bool existsIntersection(const plane3d<T> &other) const
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bool existsIntersection(const plane3d<T> &other) const
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{
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{
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vector3d<T> cross = other.Normal.crossProduct(Normal);
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vector3d<T> cross = other.Normal.crossProduct(Normal);
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return cross.getLength() > core::ROUNDING_ERROR_f32;
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return cross.getLength() > ROUNDING_ERROR_f32;
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}
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}
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//! Intersects this plane with another.
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//! Intersects this plane with another.
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