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Fix camera jumping on Android when panning past 0/360 mark
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3 changed files with 15 additions and 15 deletions
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@ -147,8 +147,14 @@ public:
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void init(ISimpleTextureSource* tsrc);
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double getYaw() { return m_camera_yaw; }
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double getYawChange() {
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double res = m_camera_yaw_change;
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m_camera_yaw_change = 0;
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return res;
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}
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double getPitch() { return m_camera_pitch; }
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line3d<f32> getShootline() { return m_shootline; }
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void step(float dtime);
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@ -170,7 +176,7 @@ private:
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bool m_visible; // is the gui visible
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/* value in degree */
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double m_camera_yaw;
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double m_camera_yaw_change;
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double m_camera_pitch;
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line3d<f32> m_shootline;
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