1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-11 17:51:04 +00:00

Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings"

The commit didn't work because the blocks weren't loaded yet.

This reverts commit 22dbbf0a6f.

Conflicts:
	minetest.conf.example
This commit is contained in:
ShadowNinja 2014-01-06 21:17:19 -05:00
parent c46574f30f
commit 0fd5c61c00
5 changed files with 40 additions and 55 deletions

View file

@ -2300,9 +2300,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
}
else if(command == TOSERVER_GOTBLOCKS)
{
@ -5336,10 +5335,10 @@ v3f findSpawnPos(ServerMap &map)
-range + (myrand() % (range * 2)));
// Get ground height at point
s16 groundheight = map.findGroundLevel(nodepos2d, g_settings->getBool("cache_block_before_spawn"));
s16 groundheight = map.findGroundLevel(nodepos2d);
if (groundheight <= water_level) // Don't go underwater
continue;
if (groundheight > water_level + g_settings->getS16("max_spawn_height")) // Don't go to high places
if (groundheight > water_level + 6) // Don't go to high places
continue;
nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);