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Automatic item and node colorization (#5640)
* Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
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0fcaf9fb1b
8 changed files with 114 additions and 38 deletions
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@ -325,8 +325,8 @@ int InvRef::l_room_for_item(lua_State *L)
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return 1;
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}
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// contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
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// Returns true if the list contains the given count of the given item name
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// contains_item(self, listname, itemstack or itemstring or table or nil, [match_meta]) -> true/false
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// Returns true if the list contains the given count of the given item
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int InvRef::l_contains_item(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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@ -334,8 +334,11 @@ int InvRef::l_contains_item(lua_State *L)
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const char *listname = luaL_checkstring(L, 2);
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ItemStack item = read_item(L, 3, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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if(list){
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lua_pushboolean(L, list->containsItem(item));
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bool match_meta = false;
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if (lua_isboolean(L, 4))
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match_meta = lua_toboolean(L, 4);
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if (list) {
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lua_pushboolean(L, list->containsItem(item, match_meta));
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} else {
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lua_pushboolean(L, false);
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}
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@ -93,7 +93,7 @@ private:
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// Returns true if the item completely fits into the list
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static int l_room_for_item(lua_State *L);
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// contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
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// contains_item(self, listname, itemstack or itemstring or table or nil, [match_meta]) -> true/false
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// Returns true if the list contains the given count of the given item name
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static int l_contains_item(lua_State *L);
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