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Automatic item and node colorization (#5640)

* Automatic item and node colorization

Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.

* Backwards compatibility

* Use nil

* Style fixes

* Fix code style

* Document changes
This commit is contained in:
Dániel Juhász 2017-06-20 09:19:56 +00:00 committed by Loïc Blot
parent 7c07cb4ec2
commit 0fcaf9fb1b
8 changed files with 114 additions and 38 deletions

View file

@ -93,7 +93,7 @@ core.register_entity(":__builtin:falling_node", {
core.remove_node(np)
if nd and nd.buildable_to == false then
-- Add dropped items
local drops = core.get_node_drops(n2.name, "")
local drops = core.get_node_drops(n2, "")
for _, dropped_item in pairs(drops) do
core.add_item(np, dropped_item)
end
@ -145,9 +145,9 @@ function core.spawn_falling_node(pos)
end
local function drop_attached_node(p)
local nn = core.get_node(p).name
local n = core.get_node(p)
core.remove_node(p)
for _, item in pairs(core.get_node_drops(nn, "")) do
for _, item in pairs(core.get_node_drops(n, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,

View file

@ -155,12 +155,35 @@ function core.yaw_to_dir(yaw)
return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
end
function core.get_node_drops(nodename, toolname)
function core.get_node_drops(node, toolname)
-- Compatibility, if node is string
local nodename = node
local param2 = 0
-- New format, if node is table
if (type(node) == "table") then
nodename = node.name
param2 = node.param2
end
local def = core.registered_nodes[nodename]
local drop = def and def.drop
if drop == nil then
-- default drop
return {nodename}
local stack = ItemStack(nodename)
if def then
local type = def.paramtype2
if (type == "color") or (type == "colorfacedir") or
(type == "colorwallmounted") then
local meta = stack:get_meta()
local color_part = param2
if (type == "colorfacedir") then
color_part = math.floor(color_part / 32) * 32;
elseif (type == "colorwallmounted") then
color_part = math.floor(color_part / 8) * 8;
end
meta:set_int("palette_index", color_part)
end
end
return {stack:to_string()}
elseif type(drop) == "string" then
-- itemstring drop
return {drop}
@ -258,7 +281,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
.. def.name .. " at " .. core.pos_to_string(place_to))
local oldnode = core.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = param2}
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
-- Calculate direction for wall mounted stuff like torches and signs
if def.place_param2 ~= nil then
@ -286,6 +309,25 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
end
end
local metatable = itemstack:get_meta():to_table().fields
-- Transfer color information
if metatable.palette_index and not def.place_param2 then
local color_divisor = nil
if def.paramtype2 == "color" then
color_divisor = 1
elseif def.paramtype2 == "colorwallmounted" then
color_divisor = 8
elseif def.paramtype2 == "colorfacedir" then
color_divisor = 32
end
if color_divisor then
local color = math.floor(metatable.palette_index / color_divisor)
local other = newnode.param2 % color_divisor
newnode.param2 = color * color_divisor + other
end
end
-- Check if the node is attached and if it can be placed there
if core.get_item_group(def.name, "attached_node") ~= 0 and
not builtin_shared.check_attached_node(place_to, newnode) then
@ -474,7 +516,7 @@ function core.node_dig(pos, node, digger)
.. node.name .. " at " .. core.pos_to_string(pos))
local wielded = digger:get_wielded_item()
local drops = core.get_node_drops(node.name, wielded:get_name())
local drops = core.get_node_drops(node, wielded:get_name())
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()