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old water removed, some fixes here and there

This commit is contained in:
Perttu Ahola 2011-01-17 14:57:37 +02:00
parent bd26be262d
commit 0fa0e0752a
19 changed files with 276 additions and 277 deletions

View file

@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Cross-platform compatibility crap should go in porting.h.
*/
#define HAXMODE 0
//#define HAXMODE 0
#define APPNAME "minetest"
@ -52,6 +52,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// The absolute working limit is (2^15 - viewing_range).
#define MAP_GENERATION_LIMIT (31000)
// Size of node in rendering units
#define BS 10
#define MAP_BLOCKSIZE 16
/*
This makes mesh updates too slow, as many meshes are updated during
the main loop (related to TempMods and day/night)
*/
//#define MAP_BLOCKSIZE 32
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
// Time after building, during which the following limit
// is in use
//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
@ -61,15 +74,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// is very low
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
// Viewing range stuff
// The fps limiter will leave this much free time
//#define FREETIME_RATIO 0.15
//#define FREETIME_RATIO 0.0
#define FREETIME_RATIO 0.05
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
#define SECTOR_HEIGHTMAP_SPLIT 2
#define PLAYER_INVENTORY_SIZE (8*4)
#define SIGN_TEXT_MAX_LENGTH 50