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old water removed, some fixes here and there
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19 changed files with 276 additions and 277 deletions
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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Cross-platform compatibility crap should go in porting.h.
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*/
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#define HAXMODE 0
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//#define HAXMODE 0
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#define APPNAME "minetest"
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@ -52,6 +52,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// The absolute working limit is (2^15 - viewing_range).
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#define MAP_GENERATION_LIMIT (31000)
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// Size of node in rendering units
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#define BS 10
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#define MAP_BLOCKSIZE 16
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/*
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This makes mesh updates too slow, as many meshes are updated during
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the main loop (related to TempMods and day/night)
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*/
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//#define MAP_BLOCKSIZE 32
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// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
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#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
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// Time after building, during which the following limit
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// is in use
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//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
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@ -61,15 +74,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// is very low
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#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
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// Viewing range stuff
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// The fps limiter will leave this much free time
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//#define FREETIME_RATIO 0.15
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//#define FREETIME_RATIO 0.0
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#define FREETIME_RATIO 0.05
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// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
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#define SECTOR_HEIGHTMAP_SPLIT 2
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#define PLAYER_INVENTORY_SIZE (8*4)
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#define SIGN_TEXT_MAX_LENGTH 50
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