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voxalgo::clearLightAndCollectSources
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56496ad5d8
commit
0f3c2f6541
5 changed files with 112 additions and 9 deletions
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@ -37,6 +37,42 @@ void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
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}
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}
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void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
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enum LightBank bank, INodeDefManager *ndef,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, u8> & unlight_from)
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{
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// The full area we shall touch
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VoxelArea required_a = a;
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required_a.pad(v3s16(0,0,0));
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// Make sure we have access to it
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v.emerge(a);
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for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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{
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v3s16 p(x,y,z);
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MapNode &n = v.getNodeRefUnsafe(p);
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u8 oldlight = n.getLight(bank, ndef);
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n.setLight(bank, 0, ndef);
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// If node sources light, add to list
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u8 source = ndef->get(n).light_source;
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if(source != 0)
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light_sources[p] = true;
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// Collect borders for unlighting
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if((x==a.MinEdge.X || x == a.MaxEdge.X
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|| y==a.MinEdge.Y || y == a.MaxEdge.Y
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|| z==a.MinEdge.Z || z == a.MaxEdge.Z)
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&& oldlight != 0)
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{
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unlight_from.insert(p, oldlight);
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}
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}
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}
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SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
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bool inexistent_top_provides_sunlight,
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core::map<v3s16, bool> & light_sources,
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@ -69,11 +105,6 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
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overtop_has_sunlight = (v.getNodeRefUnsafe(p_overtop).getLight(
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LIGHTBANK_DAY, ndef) == LIGHT_SUN);
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dstream<<"inexistent_top_provides_sunlight="
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<<inexistent_top_provides_sunlight<<std::endl;
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dstream<<"v.exists(p_overtop)="
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<<v.exists(p_overtop)<<std::endl;
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// Copy overtop's sunlight all over the place
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u8 incoming_light = overtop_has_sunlight ? LIGHT_SUN : 0;
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for(s32 y=max_y; y>=min_y; y--)
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