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Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
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parent
8d55702d13
commit
0f25fa7af6
24 changed files with 375 additions and 169 deletions
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@ -1795,6 +1795,16 @@ void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override,
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Send(&pkt);
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}
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void Server::SendSetLighting(session_t peer_id, const Lighting &lighting)
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{
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NetworkPacket pkt(TOCLIENT_SET_LIGHTING,
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4, peer_id);
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pkt << lighting.shadow_intensity;
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Send(&pkt);
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}
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void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
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{
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NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
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@ -3386,6 +3396,13 @@ void Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
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SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
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}
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void Server::setLighting(RemotePlayer *player, const Lighting &lighting)
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{
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sanity_check(player);
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player->setLighting(lighting);
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SendSetLighting(player->getPeerId(), lighting);
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}
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void Server::notifyPlayers(const std::wstring &msg)
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{
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SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
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