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Add API to control shadow intensity from the game/mod (#11944)

* Also Disable shadows when sun/moon is hidden. Fixes #11972.
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x2048 2022-03-26 16:58:26 +01:00 committed by GitHub
parent 8d55702d13
commit 0f25fa7af6
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24 changed files with 375 additions and 169 deletions

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@ -7019,6 +7019,13 @@ object you are working with still exists.
* Returns `false` if failed.
* Resource intensive - use sparsely
* To get blockpos, integer divide pos by 16
* `set_lighting(light_definition)`: sets lighting for the player
* `light_definition` is a table with the following optional fields:
* `shadows` is a table that controls ambient shadows
* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
* Returns true on success.
* `get_lighting()`: returns the current state of lighting for the player.
* Result is a table with the same fields as `light_definition` in `set_lighting`.
`PcgRandom`
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