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GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI

Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them

Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
This commit is contained in:
Loic Blot 2018-01-03 14:28:55 +01:00 committed by Loïc Blot
parent 549cfd9db8
commit 0ebaed430a
9 changed files with 229 additions and 131 deletions

View file

@ -29,5 +29,6 @@ set (UNITTEST_SRCS
PARENT_SCOPE)
set (UNITTEST_CLIENT_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
PARENT_SCOPE)

View file

@ -0,0 +1,60 @@
/*
Minetest
Copyright (C) 2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "client/gameui.h"
class TestGameUI : public TestBase
{
public:
TestGameUI() { TestManager::registerTestModule(this); }
const char *getName() { return "TestGameUI"; }
void runTests(IGameDef *gamedef);
void testInit();
void testFlagSetters();
};
static TestGameUI g_test_instance;
void TestGameUI::runTests(IGameDef *gamedef)
{
TEST(testInit);
TEST(testFlagSetters);
}
void TestGameUI::testInit()
{
GameUI gui{};
gui.initFlags();
UASSERT(gui.getFlags().show_chat)
UASSERT(gui.getFlags().show_hud)
}
void TestGameUI::testFlagSetters()
{
GameUI gui;
gui.showMinimap(true);
UASSERT(gui.getFlags().show_minimap);
gui.showMinimap(false);
UASSERT(!gui.getFlags().show_minimap);
}