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Add utility script to stress-test mapgen
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parent
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commit
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4 changed files with 89 additions and 22 deletions
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@ -1,6 +1,6 @@
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#!/bin/bash
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dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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gameid=devtest
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gameid=${gameid:-devtest}
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minetest=$dir/../bin/minetest
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testspath=$dir/../tests
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conf_client1=$testspath/client1.conf
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@ -26,34 +26,17 @@ gdbrun () {
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[ -e $minetest ] || { echo "executable $minetest missing"; exit 1; }
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rm -rf $worldpath
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mkdir -p $worldpath/worldmods/test
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mkdir -p $worldpath/worldmods
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printf '%s\n' >$testspath/client1.conf \
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video_driver=null name=client1 viewing_range=10 \
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enable_{sound,minimap,shaders}=false
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printf '%s\n' >$testspath/server.conf \
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max_block_send_distance=1 devtest_unittests_autostart=true
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max_block_send_distance=1 devtest_unittests_autostart=true \
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helper_mode=devtest
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cat >$worldpath/worldmods/test/init.lua <<"LUA"
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core.after(0, function()
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io.close(io.open(core.get_worldpath() .. "/startup", "w"))
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end)
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local function callback(test_ok)
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if not test_ok then
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io.close(io.open(core.get_worldpath() .. "/test_failure", "w"))
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end
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io.close(io.open(core.get_worldpath() .. "/done", "w"))
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core.request_shutdown("", false, 2)
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end
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if core.settings:get_bool("devtest_unittests_autostart") then
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unittests.on_finished = callback
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else
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core.register_on_joinplayer(function() callback(true) end)
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end
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LUA
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printf '%s\n' >$worldpath/worldmods/test/mod.conf \
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name=test optional_depends=unittests
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ln -s $dir/helper_mod $worldpath/worldmods/
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echo "Starting server"
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gdbrun $minetest --server --config $conf_server --world $worldpath --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
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