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Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
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parent
d6638b4300
commit
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2 changed files with 15 additions and 1 deletions
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@ -240,6 +240,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
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u32 Player::addHud(HudElement *toadd)
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{
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JMutexAutoLock lock(m_mutex);
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u32 id = getFreeHudID();
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if (id < hud.size())
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@ -252,6 +253,8 @@ u32 Player::addHud(HudElement *toadd)
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HudElement* Player::getHud(u32 id)
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{
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JMutexAutoLock lock(m_mutex);
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if (id < hud.size())
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return hud[id];
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@ -260,6 +263,8 @@ HudElement* Player::getHud(u32 id)
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HudElement* Player::removeHud(u32 id)
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{
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JMutexAutoLock lock(m_mutex);
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HudElement* retval = NULL;
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if (id < hud.size()) {
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retval = hud[id];
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@ -270,6 +275,8 @@ HudElement* Player::removeHud(u32 id)
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void Player::clearHud()
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{
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JMutexAutoLock lock(m_mutex);
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while(!hud.empty()) {
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delete hud.back();
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hud.pop_back();
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