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https://github.com/luanti-org/luanti.git
synced 2025-08-11 17:51:04 +00:00
Texture cache on client (mostly made by sapier) (breaks network compatibility)
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parent
ff82b95800
commit
0e1f448b61
5 changed files with 471 additions and 95 deletions
326
src/server.cpp
326
src/server.cpp
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@ -48,6 +48,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#include "content_abm.h"
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#include "mods.h"
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#include "sha1.h"
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#include "base64.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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@ -929,6 +931,9 @@ Server::Server(
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}
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}
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// Read Textures and calculate sha1 sums
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PrepareTextures();
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// Initialize Environment
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m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua,
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@ -2110,8 +2115,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// Send CraftItem definitions
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SendCraftItemDef(m_con, peer_id, m_craftitemdef);
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// Send textures
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SendTextures(peer_id);
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// Send texture announcement
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SendTextureAnnouncement(peer_id);
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// Send player info to all players
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//SendPlayerInfos();
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@ -2825,6 +2830,26 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// ActiveObject is added to environment in AsyncRunStep after
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// the previous addition has been succesfully removed
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}
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else if(command == TOSERVER_REQUEST_TEXTURES) {
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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infostream<<"TOSERVER_REQUEST_TEXTURES: "<<std::endl;
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core::list<TextureRequest> tosend;
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u16 numtextures = readU16(is);
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for(int i = 0; i < numtextures; i++) {
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std::string name = deSerializeString(is);
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tosend.push_back(TextureRequest(name));
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infostream<<"TOSERVER_REQUEST_TEXTURES: requested texture " << name <<std::endl;
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}
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SendTexturesRequested(peer_id, tosend);
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}
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else if(command == TOSERVER_INTERACT)
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{
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std::string datastring((char*)&data[2], datasize-2);
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@ -4233,6 +4258,124 @@ void Server::SendBlocks(float dtime)
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}
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}
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void Server::PrepareTextures() {
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DSTACK(__FUNCTION_NAME);
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infostream<<"Server::PrepareTextures(): Calculate sha1 sums of textures"<<std::endl;
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for(core::list<ModSpec>::Iterator i = m_mods.begin();
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i != m_mods.end(); i++){
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const ModSpec &mod = *i;
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std::string texturepath = mod.path + DIR_DELIM + "textures";
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
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for(u32 j=0; j<dirlist.size(); j++){
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if(dirlist[j].dir) // Ignode dirs
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continue;
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std::string tname = dirlist[j].name;
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std::string tpath = texturepath + DIR_DELIM + tname;
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// Read data
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std::ifstream fis(tpath.c_str(), std::ios_base::binary);
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if(fis.good() == false){
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errorstream<<"Server::PrepareTextures(): Could not open \""
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<<tname<<"\" for reading"<<std::endl;
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continue;
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}
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std::ostringstream tmp_os(std::ios_base::binary);
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bool bad = false;
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for(;;){
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char buf[1024];
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fis.read(buf, 1024);
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std::streamsize len = fis.gcount();
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tmp_os.write(buf, len);
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if(fis.eof())
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break;
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if(!fis.good()){
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bad = true;
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break;
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}
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}
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if(bad){
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errorstream<<"Server::PrepareTextures(): Failed to read \""
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<<tname<<"\""<<std::endl;
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continue;
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}
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SHA1 sha1;
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sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
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unsigned char *digest = sha1.getDigest();
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std::string digest_string = base64_encode(digest, 20);
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delete(digest);
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// Put in list
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this->m_Textures[tname] = TextureInformation(tpath,digest_string);
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infostream<<"Server::PrepareTextures(): added sha1 for "<< tname <<std::endl;
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}
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}
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}
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struct SendableTextureAnnouncement
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{
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std::string name;
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std::string sha1_digest;
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SendableTextureAnnouncement(const std::string name_="",
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const std::string sha1_digest_=""):
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name(name_),
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sha1_digest(sha1_digest_)
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{
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}
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};
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void Server::SendTextureAnnouncement(u16 peer_id){
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DSTACK(__FUNCTION_NAME);
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infostream<<"Server::SendTextureAnnouncement(): Calculate sha1 sums of textures and send to client"<<std::endl;
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core::list<SendableTextureAnnouncement> texture_announcements;
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for (std::map<std::string,TextureInformation>::iterator i = m_Textures.begin();i != m_Textures.end(); i++ ) {
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// Put in list
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texture_announcements.push_back(
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SendableTextureAnnouncement(i->first, i->second.sha1_digest));
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}
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//send announcements
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/*
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u16 command
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u32 number of textures
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for each texture {
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u16 length of name
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string name
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u16 length of digest string
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string sha1_digest
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}
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*/
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOCLIENT_ANNOUNCE_TEXTURES);
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writeU16(os, texture_announcements.size());
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for(core::list<SendableTextureAnnouncement>::Iterator
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j = texture_announcements.begin();
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j != texture_announcements.end(); j++){
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os<<serializeString(j->name);
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os<<serializeString(j->sha1_digest);
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}
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// Make data buffer
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std::string s = os.str();
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infostream<<"Server::SendTextureAnnouncement(): Send to client"<<std::endl;
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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m_con.Send(peer_id, 0, data, true);
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}
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struct SendableTexture
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{
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std::string name;
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@ -4247,112 +4390,109 @@ struct SendableTexture
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{}
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};
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void Server::SendTextures(u16 peer_id)
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{
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void Server::SendTexturesRequested(u16 peer_id,core::list<TextureRequest> tosend) {
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DSTACK(__FUNCTION_NAME);
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infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
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infostream<<"Server::SendTexturesRequested(): Sending textures to client"<<std::endl;
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/* Read textures */
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// Put 5kB in one bunch (this is not accurate)
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u32 bytes_per_bunch = 5000;
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core::array< core::list<SendableTexture> > texture_bunches;
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texture_bunches.push_back(core::list<SendableTexture>());
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u32 texture_size_bunch_total = 0;
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for(core::list<ModSpec>::Iterator i = m_mods.begin();
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i != m_mods.end(); i++){
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const ModSpec &mod = *i;
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std::string texturepath = mod.path + DIR_DELIM + "textures";
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
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for(u32 j=0; j<dirlist.size(); j++){
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if(dirlist[j].dir) // Ignode dirs
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continue;
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std::string tname = dirlist[j].name;
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std::string tpath = texturepath + DIR_DELIM + tname;
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// Read data
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std::ifstream fis(tpath.c_str(), std::ios_base::binary);
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if(fis.good() == false){
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errorstream<<"Server::SendTextures(): Could not open \""
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<<tname<<"\" for reading"<<std::endl;
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continue;
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}
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std::ostringstream tmp_os(std::ios_base::binary);
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bool bad = false;
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for(;;){
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char buf[1024];
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fis.read(buf, 1024);
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std::streamsize len = fis.gcount();
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tmp_os.write(buf, len);
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texture_size_bunch_total += len;
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if(fis.eof())
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break;
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if(!fis.good()){
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bad = true;
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break;
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}
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}
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if(bad){
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errorstream<<"Server::SendTextures(): Failed to read \""
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<<tname<<"\""<<std::endl;
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continue;
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}
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/*infostream<<"Server::SendTextures(): Loaded \""
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<<tname<<"\""<<std::endl;*/
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// Put in list
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texture_bunches[texture_bunches.size()-1].push_back(
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SendableTexture(tname, tpath, tmp_os.str()));
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// Start next bunch if got enough data
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if(texture_size_bunch_total >= bytes_per_bunch){
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texture_bunches.push_back(core::list<SendableTexture>());
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texture_size_bunch_total = 0;
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for(core::list<TextureRequest>::Iterator i = tosend.begin(); i != tosend.end(); i++) {
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//TODO get path + name
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std::string tpath = m_Textures[(*i).name].path;
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// Read data
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std::ifstream fis(tpath.c_str(), std::ios_base::binary);
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if(fis.good() == false){
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errorstream<<"Server::SendTexturesRequested(): Could not open \""
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<<tpath<<"\" for reading"<<std::endl;
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continue;
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}
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std::ostringstream tmp_os(std::ios_base::binary);
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bool bad = false;
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for(;;){
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char buf[1024];
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fis.read(buf, 1024);
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std::streamsize len = fis.gcount();
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tmp_os.write(buf, len);
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texture_size_bunch_total += len;
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if(fis.eof())
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break;
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if(!fis.good()){
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bad = true;
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break;
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}
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}
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if(bad){
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errorstream<<"Server::SendTexturesRequested(): Failed to read \""
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<<(*i).name<<"\""<<std::endl;
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continue;
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}
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/*infostream<<"Server::SendTexturesRequested(): Loaded \""
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<<tname<<"\""<<std::endl;*/
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// Put in list
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texture_bunches[texture_bunches.size()-1].push_back(
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SendableTexture((*i).name, tpath, tmp_os.str()));
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// Start next bunch if got enough data
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if(texture_size_bunch_total >= bytes_per_bunch){
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texture_bunches.push_back(core::list<SendableTexture>());
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texture_size_bunch_total = 0;
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}
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}
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/* Create and send packets */
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u32 num_bunches = texture_bunches.size();
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for(u32 i=0; i<num_bunches; i++)
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{
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/*
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u16 command
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u16 total number of texture bunches
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u16 index of this bunch
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u32 number of textures in this bunch
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for each texture {
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u16 length of name
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string name
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u32 length of data
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data
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}
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*/
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOCLIENT_TEXTURES);
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writeU16(os, num_bunches);
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writeU16(os, i);
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writeU32(os, texture_bunches[i].size());
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for(core::list<SendableTexture>::Iterator
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j = texture_bunches[i].begin();
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j != texture_bunches[i].end(); j++){
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os<<serializeString(j->name);
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os<<serializeLongString(j->data);
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u32 num_bunches = texture_bunches.size();
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for(u32 i=0; i<num_bunches; i++)
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{
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/*
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u16 command
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u16 total number of texture bunches
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u16 index of this bunch
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u32 number of textures in this bunch
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for each texture {
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u16 length of name
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string name
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u32 length of data
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data
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}
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*/
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOCLIENT_TEXTURES);
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writeU16(os, num_bunches);
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writeU16(os, i);
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writeU32(os, texture_bunches[i].size());
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for(core::list<SendableTexture>::Iterator
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j = texture_bunches[i].begin();
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j != texture_bunches[i].end(); j++){
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os<<serializeString(j->name);
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os<<serializeLongString(j->data);
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}
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// Make data buffer
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std::string s = os.str();
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infostream<<"Server::SendTexturesRequested(): bunch "<<i<<"/"<<num_bunches
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<<" textures="<<texture_bunches[i].size()
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<<" size=" <<s.size()<<std::endl;
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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m_con.Send(peer_id, 0, data, true);
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}
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// Make data buffer
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std::string s = os.str();
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infostream<<"Server::SendTextures(): bunch "<<i<<"/"<<num_bunches
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<<" textures="<<texture_bunches[i].size()
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<<" size=" <<s.size()<<std::endl;
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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m_con.Send(peer_id, 0, data, true);
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}
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}
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/*
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