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Fix Whitespace pr check issues
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parent
327049e8e9
commit
0e110c311e
3 changed files with 3 additions and 7 deletions
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@ -163,16 +163,12 @@ void lan_adv::send_string(const std::string &str)
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addr.sin_port = htons(adv_port);
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addr.sin_port = htons(adv_port);
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UDPSocket socket_send(false);
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UDPSocket socket_send(false);
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// Full discloser, the use of inet_proto and the mreq stucture
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// were suggested by ai.
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inet_pton(AF_INET, adv_multicast_addr, &(addr.sin_addr));
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inet_pton(AF_INET, adv_multicast_addr, &(addr.sin_addr));
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struct ip_mreq mreq;
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struct ip_mreq mreq;
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mreq.imr_multiaddr.s_addr = inet_addr(adv_multicast_addr);
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mreq.imr_multiaddr.s_addr = inet_addr(adv_multicast_addr);
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mreq.imr_interface.s_addr = htonl(INADDR_ANY);
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mreq.imr_interface.s_addr = htonl(INADDR_ANY);
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setsockopt(socket_send.GetHandle(), IPPROTO_IP, IP_ADD_MEMBERSHIP,
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setsockopt(socket_send.GetHandle(), IPPROTO_IP, IP_ADD_MEMBERSHIP,
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(const char *)&mreq, sizeof(mreq));
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(const char *)&mreq, sizeof(mreq));
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@ -191,7 +187,7 @@ void lan_adv::serve(unsigned short port)
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{
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{
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server_port = port;
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server_port = port;
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stop();
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stop();
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start();
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start();
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}
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}
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void *lan_adv::run()
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void *lan_adv::run()
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@ -1120,7 +1120,7 @@ int ModApiMainMenu::l_get_lan_servers(lua_State *L)
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lua_pushstring(L, field_name.c_str());
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lua_pushstring(L, field_name.c_str());
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if (server.second[field_name].isString())
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if (server.second[field_name].isString())
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lua_pushstring(L, server.second[field_name].asCString());
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lua_pushstring(L, server.second[field_name].asCString());
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else if (server.second[field_name].isConvertibleTo(Json::realValue))
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else if (server.second[field_name].isConvertibleTo(Json::realValue))
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lua_pushnumber(L, server.second[field_name].asDouble());
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lua_pushnumber(L, server.second[field_name].asDouble());
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else
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else
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lua_pushnil(L);
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lua_pushnil(L);
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@ -420,7 +420,7 @@ Server::~Server()
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// Wait until the lan_adv_server thread has finished.
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// Wait until the lan_adv_server thread has finished.
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// This is so that its thread destructor doesn't kill the thread
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// This is so that its thread destructor doesn't kill the thread
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// before it sends the 'shutdown' command to remove this server's
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// before it sends the 'shutdown' command to remove this server's
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// server info from the serverlist of local clients.
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// server info from the serverlist of local clients.
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}
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}
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}
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}
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}
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}
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