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Schematics: Prepend mod path to relative schematic filepaths

This commit is contained in:
kwolekr 2015-04-07 23:04:48 -04:00
parent 5132908f4b
commit 0df736173e
6 changed files with 92 additions and 48 deletions

View file

@ -20,8 +20,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_base.h"
#include <mods.h>
#include <server.h>
ScriptApiBase* ModApiBase::getScriptApiBase(lua_State *L) {
ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L)
{
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
ScriptApiBase *sapi_ptr = (ScriptApiBase*) lua_touserdata(L, -1);
@ -29,23 +32,42 @@ ScriptApiBase* ModApiBase::getScriptApiBase(lua_State *L) {
return sapi_ptr;
}
Server* ModApiBase::getServer(lua_State *L) {
Server *ModApiBase::getServer(lua_State *L)
{
return getScriptApiBase(L)->getServer();
}
Environment* ModApiBase::getEnv(lua_State *L) {
Environment *ModApiBase::getEnv(lua_State *L)
{
return getScriptApiBase(L)->getEnv();
}
GUIEngine* ModApiBase::getGuiEngine(lua_State *L) {
GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
{
return getScriptApiBase(L)->getGuiEngine();
}
bool ModApiBase::registerFunction(lua_State *L,
const char *name,
lua_CFunction fct,
int top
) {
std::string ModApiBase::getCurrentModPath(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "current_modname");
const char *current_modname = lua_tostring(L, -1);
if (!current_modname)
return ".";
const ModSpec *mod = getServer(L)->getModSpec(current_modname);
if (!mod)
return ".";
return mod->path;
}
bool ModApiBase::registerFunction(
lua_State *L,
const char *name,
lua_CFunction fct,
int top)
{
//TODO check presence first!
lua_pushstring(L,name);