mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Normal maps generation on the fly.
Parallax mapping with slope information. Overriding normal maps.
This commit is contained in:
parent
f3d83a4516
commit
0dc1aec509
16 changed files with 735 additions and 434 deletions
|
@ -240,12 +240,20 @@ public:
|
|||
services->setVertexShaderConstant(worldViewProj.pointer(), 4, 4);
|
||||
|
||||
// set transposed world matrix
|
||||
core::matrix4 world = driver->getTransform(video::ETS_WORLD);
|
||||
world = world.getTransposed();
|
||||
core::matrix4 transWorld = driver->getTransform(video::ETS_WORLD);
|
||||
transWorld = transWorld.getTransposed();
|
||||
if(is_highlevel)
|
||||
services->setVertexShaderConstant("mTransWorld", world.pointer(), 16);
|
||||
services->setVertexShaderConstant("mTransWorld", transWorld.pointer(), 16);
|
||||
else
|
||||
services->setVertexShaderConstant(transWorld.pointer(), 8, 4);
|
||||
|
||||
// set world matrix
|
||||
core::matrix4 world = driver->getTransform(video::ETS_WORLD);
|
||||
if(is_highlevel)
|
||||
services->setVertexShaderConstant("mWorld", world.pointer(), 16);
|
||||
else
|
||||
services->setVertexShaderConstant(world.pointer(), 8, 4);
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -673,7 +681,33 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
|
|||
|
||||
// Create shaders header
|
||||
std::string shaders_header = "#version 120\n";
|
||||
|
||||
|
||||
if (g_settings->getBool("generate_normalmaps")){
|
||||
shaders_header += "#define GENERATE_NORMALMAPS\n";
|
||||
shaders_header += "#define NORMALMAPS_STRENGTH ";
|
||||
shaders_header += ftos(g_settings->getFloat("normalmaps_strength"));
|
||||
shaders_header += "\n";
|
||||
float sample_step;
|
||||
int smooth = (int)g_settings->getFloat("normalmaps_smooth");
|
||||
switch (smooth){
|
||||
case 0:
|
||||
sample_step = 0.0078125; // 1.0 / 128.0
|
||||
break;
|
||||
case 1:
|
||||
sample_step = 0.00390625; // 1.0 / 256.0
|
||||
break;
|
||||
case 2:
|
||||
sample_step = 0.001953125; // 1.0 / 512.0
|
||||
break;
|
||||
default:
|
||||
sample_step = 0.0078125;
|
||||
break;
|
||||
}
|
||||
shaders_header += "#define SAMPLE_STEP ";
|
||||
shaders_header += ftos(sample_step);
|
||||
shaders_header += "\n";
|
||||
}
|
||||
|
||||
if (g_settings->getBool("enable_bumpmapping"))
|
||||
shaders_header += "#define ENABLE_BUMPMAPPING\n";
|
||||
|
||||
|
@ -685,7 +719,7 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
|
|||
shaders_header += "#define PARALLAX_OCCLUSION_BIAS ";
|
||||
shaders_header += ftos(g_settings->getFloat("parallax_occlusion_bias"));
|
||||
shaders_header += "\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (g_settings->getBool("enable_bumpmapping") || g_settings->getBool("enable_parallax_occlusion"))
|
||||
shaders_header += "#define USE_NORMALMAPS\n";
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue