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Add unittests on ActiveObject and BanManager class (#6866)
* Add unittests on ActiveObject and BanManager class This also permit to fix a bug in ban manager setting bans modified when no modification occurs
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4 changed files with 231 additions and 1 deletions
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src/unittest/test_activeobject.cpp
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src/unittest/test_activeobject.cpp
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/*
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Minetest
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Copyright (C) 2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "activeobject.h"
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class TestActiveObject : public TestBase
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{
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public:
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TestActiveObject() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestActiveObject"; }
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void runTests(IGameDef *gamedef);
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void testAOAttributes();
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};
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static TestActiveObject g_test_instance;
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void TestActiveObject::runTests(IGameDef *gamedef)
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{
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TEST(testAOAttributes);
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}
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class TestAO : public ActiveObject
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{
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public:
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TestAO(u16 id) : ActiveObject(id) {}
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virtual ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_TEST; }
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virtual bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool getSelectionBox(aabb3f *toset) const { return false; }
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virtual bool collideWithObjects() const { return false; }
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};
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void TestActiveObject::testAOAttributes()
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{
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TestAO ao(44);
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UASSERT(ao.getId() == 44);
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ao.setId(558);
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UASSERT(ao.getId() == 558);
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}
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