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Extend bone override capabilities (#12388)

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Lars Müller 2023-12-20 21:21:53 +01:00 committed by GitHub
parent 61d0f613df
commit 0d61598d8a
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12 changed files with 375 additions and 80 deletions

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@ -256,13 +256,13 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
msg_os << serializeString32(getPropertyPacket()); // message 1
msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
msg_os << serializeString32(generateUpdateBonePositionCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N
for (const auto &bone_override : m_bone_override) {
msg_os << serializeString32(generateUpdateBoneOverrideCommand(
bone_override.first, bone_override.second)); // 3 + N
}
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_override.size
int message_count = 4 + m_bone_position.size();
int message_count = 4 + m_bone_override.size();
for (const auto &id : getAttachmentChildIds()) {
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {

View file

@ -121,14 +121,14 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
msg_os << serializeString32(getPropertyPacket()); // message 1
msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
msg_os << serializeString32(generateUpdateBonePositionCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N
for (const auto &it : m_bone_override) {
msg_os << serializeString32(generateUpdateBoneOverrideCommand(
it.first, it.second)); // 3 + N
}
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size
msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5 + m_bone_position.size
msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_override.size
msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5 + m_bone_override.size
int message_count = 5 + m_bone_position.size();
int message_count = 5 + m_bone_override.size();
for (const auto &id : getAttachmentChildIds()) {
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {

View file

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemgroup.h"
#include "util/container.h"
/*
Some planning
@ -167,14 +168,16 @@ public:
{}
virtual void setAnimationSpeed(float frame_speed)
{}
virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
{}
virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
virtual void setBoneOverride(const std::string &bone, const BoneOverride &props)
{}
virtual BoneOverride getBoneOverride(const std::string &bone)
{ BoneOverride props; return props; }
virtual const BoneOverrideMap &getBoneOverrides() const
{ static BoneOverrideMap rv; return rv; }
virtual const std::unordered_set<int> &getAttachmentChildIds() const
{ static std::unordered_set<int> rv; return rv; }
virtual ServerActiveObject *getParent() const { return nullptr; }
virtual ObjectProperties* accessObjectProperties()
virtual ObjectProperties *accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()
{}

View file

@ -76,20 +76,20 @@ void UnitSAO::setAnimationSpeed(float frame_speed)
m_animation_speed_sent = false;
}
void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
void UnitSAO::setBoneOverride(const std::string &bone, const BoneOverride &props)
{
// store these so they can be updated to clients
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
m_bone_position_sent = false;
m_bone_override[bone] = props;
m_bone_override_sent = false;
}
void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
BoneOverride UnitSAO::getBoneOverride(const std::string &bone)
{
auto it = m_bone_position.find(bone);
if (it != m_bone_position.end()) {
*position = it->second.X;
*rotation = it->second.Y;
}
auto it = m_bone_override.find(bone);
BoneOverride props;
if (it != m_bone_override.end())
props = it->second;
return props;
}
void UnitSAO::sendOutdatedData()
@ -109,11 +109,11 @@ void UnitSAO::sendOutdatedData()
m_messages_out.emplace(getId(), true, generateUpdateAnimationSpeedCommand());
}
if (!m_bone_position_sent) {
m_bone_position_sent = true;
for (const auto &bone_pos : m_bone_position) {
m_messages_out.emplace(getId(), true, generateUpdateBonePositionCommand(
bone_pos.first, bone_pos.second.X, bone_pos.second.Y));
if (!m_bone_override_sent) {
m_bone_override_sent = true;
for (const auto &bone_pos : m_bone_override) {
m_messages_out.emplace(getId(), true, generateUpdateBoneOverrideCommand(
bone_pos.first, bone_pos.second));
}
}
@ -275,16 +275,25 @@ std::string UnitSAO::generateUpdateAttachmentCommand() const
return os.str();
}
std::string UnitSAO::generateUpdateBonePositionCommand(
const std::string &bone, const v3f &position, const v3f &rotation)
std::string UnitSAO::generateUpdateBoneOverrideCommand(
const std::string &bone, const BoneOverride &props)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, AO_CMD_SET_BONE_POSITION);
// parameters
os << serializeString16(bone);
writeV3F32(os, position);
writeV3F32(os, rotation);
writeV3F32(os, props.position.vector);
v3f euler_rot;
props.rotation.next.toEuler(euler_rot);
writeV3F32(os, euler_rot * core::RADTODEG);
writeV3F32(os, props.scale.vector);
writeF32(os, props.position.interp_timer);
writeF32(os, props.rotation.interp_timer);
writeF32(os, props.scale.interp_timer);
writeU8(os, (props.position.absolute & 1) << 0
| (props.rotation.absolute & 1) << 1
| (props.scale.absolute & 1) << 2);
return os.str();
}

View file

@ -70,8 +70,10 @@ public:
void setAnimationSpeed(float frame_speed);
// Bone position
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setBoneOverride(const std::string &bone, const BoneOverride &props);
BoneOverride getBoneOverride(const std::string &bone);
const std::unordered_map<std::string, BoneOverride>
&getBoneOverrides() const { return m_bone_override; };
// Attachments
ServerActiveObject *getParent() const;
@ -100,8 +102,8 @@ public:
const v3f &velocity, const v3f &acceleration, const v3f &rotation,
bool do_interpolate, bool is_movement_end, f32 update_interval);
std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
static std::string generateUpdateBonePositionCommand(const std::string &bone,
const v3f &position, const v3f &rotation);
static std::string generateUpdateBoneOverrideCommand(
const std::string &bone, const BoneOverride &props);
void sendPunchCommand();
protected:
@ -117,7 +119,7 @@ protected:
ObjectProperties m_prop;
// Stores position and rotation for each bone name
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
std::unordered_map<std::string, BoneOverride> m_bone_override;
int m_attachment_parent_id = 0;
@ -139,7 +141,7 @@ private:
bool m_animation_speed_sent = false;
// Bone positions
bool m_bone_position_sent = false;
bool m_bone_override_sent = false;
// Attachments
std::unordered_set<int> m_attachment_child_ids;