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Fix liquid_range

* Prevent graphical glitches on old servers
* Fix flowing of liquids with viscosity != 1 and range != 8
* Fix range = 0, no flowing nodes will appear
This commit is contained in:
PilzAdam 2013-09-09 15:32:55 +02:00
parent 2bf9abade2
commit 0d35350b69
2 changed files with 10 additions and 4 deletions

View file

@ -2136,6 +2136,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
content_t new_node_content;
s8 new_node_level = -1;
s8 max_node_level = -1;
u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1);
if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
// or the flowing alternative of the first of the surrounding sources (if it's air), so
@ -2145,6 +2146,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
// liquid_kind is set properly, see above
new_node_content = liquid_kind;
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
if (new_node_level < (LIQUID_LEVEL_MAX+1-range))
new_node_content = CONTENT_AIR;
} else {
// no surrounding sources, so get the maximum level that can flow into this node
for (u16 i = 0; i < num_flows; i++) {
@ -2185,8 +2188,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
} else
new_node_level = max_node_level;
u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1);
if (new_node_level >= (LIQUID_LEVEL_MAX+1-range))
if (max_node_level >= (LIQUID_LEVEL_MAX+1-range))
new_node_content = liquid_kind;
else
new_node_content = CONTENT_AIR;