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Make supplying empty formspec strings close the formspec (#4737)

This will only happen if the formname matches or if formname is "".
This commit is contained in:
orwell96 2016-11-22 17:15:22 +01:00 committed by Zeno-
parent dbeb322f62
commit 0d1c9598a0
4 changed files with 37 additions and 9 deletions

View file

@ -1205,6 +1205,7 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
(*cur_formspec)->setFormSource(fs_src);
(*cur_formspec)->setTextDest(txt_dest);
}
}
#ifdef __ANDROID__
@ -1753,6 +1754,8 @@ private:
ChatBackend *chat_backend;
GUIFormSpecMenu *current_formspec;
//default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
std::string cur_formname;
EventManager *eventmgr;
QuicktuneShortcutter *quicktune;
@ -1841,6 +1844,7 @@ Game::Game() :
soundmaker(NULL),
chat_backend(NULL),
current_formspec(NULL),
cur_formname(""),
eventmgr(NULL),
quicktune(NULL),
gui_chat_console(NULL),
@ -3005,6 +3009,7 @@ void Game::openInventory()
create_formspec_menu(&current_formspec, client, gamedef, texture_src,
device, &input->joystick, fs_src, txt_dst, client);
cur_formname = "";
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
@ -3484,14 +3489,21 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
player->hurt_tilt_strength = 0;
} else if (event.type == CE_SHOW_FORMSPEC) {
FormspecFormSource *fs_src =
new FormspecFormSource(*(event.show_formspec.formspec));
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
if (*(event.show_formspec.formspec) == "") {
if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
current_formspec->quitMenu();
}
} else {
FormspecFormSource *fs_src =
new FormspecFormSource(*(event.show_formspec.formspec));
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
create_formspec_menu(&current_formspec, client, gamedef,
texture_src, device, &input->joystick,
fs_src, txt_dst, client);
create_formspec_menu(&current_formspec, client, gamedef,
texture_src, device, &input->joystick,
fs_src, txt_dst, client);
cur_formname = *(event.show_formspec.formname);
}
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
@ -3955,6 +3967,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
create_formspec_menu(&current_formspec, client, gamedef,
texture_src, device, &input->joystick, fs_src, txt_dst, client);
cur_formname = "";
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {