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Update example config and translation .cpp
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2 changed files with 23 additions and 26 deletions
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@ -533,6 +533,11 @@
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# type: bool
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# smooth_lighting = true
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# Enables tradeoffs that reduce CPU load or increase rendering performance
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# at the expense of minor visual glitches that do not impact game playability.
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# type: bool
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# performance_tradeoffs = false
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# Clouds are a client side effect.
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# type: bool
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# enable_clouds = true
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@ -1014,9 +1019,6 @@
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# When gui_scaling_filter is true, all GUI images need to be
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# filtered in software, but some images are generated directly
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# to hardware (e.g. render-to-texture for nodes in inventory).
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# This will smooth over some of the rough edges, and blend
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# pixels when scaling down, at the cost of blurring some
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# edge pixels when images are scaled by non-integer sizes.
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# type: bool
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# gui_scaling_filter = false
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@ -1035,11 +1037,6 @@
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# type: bool
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# tooltip_append_itemname = false
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# Whether FreeType fonts are used, requires FreeType support to be compiled in.
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# If disabled, bitmap and XML vectors fonts are used instead.
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# type: bool
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# freetype = true
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# type: bool
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# font_bold = false
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@ -1054,7 +1051,7 @@
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# type: int min: 0 max: 255
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# font_shadow_alpha = 127
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# Font size of the default font in point (pt).
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# Font size of the default font where 1 unit = 1 pixel at 96 DPI
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# type: int min: 1
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# font_size = 16
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@ -1062,11 +1059,10 @@
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# with this font will always be divisible by this value, in pixels. For instance,
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# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
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# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
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# type: int min: 1
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# font_size_divisible_by = 1
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# Path to the default font.
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# If “freetype” setting is enabled: Must be a TrueType font.
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# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
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# Path to the default font. Must be a TrueType font.
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# The fallback font will be used if the font cannot be loaded.
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# type: filepath
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# font_path = fonts/Arimo-Regular.ttf
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@ -1080,7 +1076,7 @@
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# type: filepath
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# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf
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# Font size of the monospace font in point (pt).
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# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
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# type: int min: 1
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# mono_font_size = 16
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@ -1088,11 +1084,10 @@
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# with this font will always be divisible by this value, in pixels. For instance,
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# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
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# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
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# type: int min: 1
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# mono_font_size_divisible_by = 1
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# Path to the monospace font.
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# If “freetype” setting is enabled: Must be a TrueType font.
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# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
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# Path to the monospace font. Must be a TrueType font.
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# This font is used for e.g. the console and profiler screen.
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# type: filepath
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# mono_font_path = fonts/Cousine-Regular.ttf
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@ -1106,9 +1101,7 @@
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# type: filepath
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# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf
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# Path of the fallback font.
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# If “freetype” setting is enabled: Must be a TrueType font.
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# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
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# Path of the fallback font. Must be a TrueType font.
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# This font will be used for certain languages or if the default font is unavailable.
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# type: filepath
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# fallback_font_path = fonts/DroidSansFallbackFull.ttf
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