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Update example config and translation .cpp

This commit is contained in:
updatepo.sh 2022-01-25 23:18:50 +01:00 committed by sfan5
parent 4f0d7738b3
commit 0d0786e414
2 changed files with 23 additions and 26 deletions

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@ -533,6 +533,11 @@
# type: bool
# smooth_lighting = true
# Enables tradeoffs that reduce CPU load or increase rendering performance
# at the expense of minor visual glitches that do not impact game playability.
# type: bool
# performance_tradeoffs = false
# Clouds are a client side effect.
# type: bool
# enable_clouds = true
@ -1014,9 +1019,6 @@
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
# type: bool
# gui_scaling_filter = false
@ -1035,11 +1037,6 @@
# type: bool
# tooltip_append_itemname = false
# Whether FreeType fonts are used, requires FreeType support to be compiled in.
# If disabled, bitmap and XML vectors fonts are used instead.
# type: bool
# freetype = true
# type: bool
# font_bold = false
@ -1054,7 +1051,7 @@
# type: int min: 0 max: 255
# font_shadow_alpha = 127
# Font size of the default font in point (pt).
# Font size of the default font where 1 unit = 1 pixel at 96 DPI
# type: int min: 1
# font_size = 16
@ -1062,11 +1059,10 @@
# with this font will always be divisible by this value, in pixels. For instance,
# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
# type: int min: 1
# font_size_divisible_by = 1
# Path to the default font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# Path to the default font. Must be a TrueType font.
# The fallback font will be used if the font cannot be loaded.
# type: filepath
# font_path = fonts/Arimo-Regular.ttf
@ -1080,7 +1076,7 @@
# type: filepath
# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf
# Font size of the monospace font in point (pt).
# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
# type: int min: 1
# mono_font_size = 16
@ -1088,11 +1084,10 @@
# with this font will always be divisible by this value, in pixels. For instance,
# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
# type: int min: 1
# mono_font_size_divisible_by = 1
# Path to the monospace font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# Path to the monospace font. Must be a TrueType font.
# This font is used for e.g. the console and profiler screen.
# type: filepath
# mono_font_path = fonts/Cousine-Regular.ttf
@ -1106,9 +1101,7 @@
# type: filepath
# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf
# Path of the fallback font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# Path of the fallback font. Must be a TrueType font.
# This font will be used for certain languages or if the default font is unavailable.
# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf