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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
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8 changed files with 234 additions and 79 deletions
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@ -2501,6 +2501,32 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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NOTE: This can be used in the future to check if
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somebody is cheating, by checking the timing.
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*/
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bool cannot_punch_node = false;
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MapNode n(CONTENT_IGNORE);
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try
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{
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n = m_env->getMap().getNode(p_under);
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}
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catch(InvalidPositionException &e)
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{
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infostream<<"Server: Not punching: Node not found."
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<<" Adding block to emerge queue."
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<<std::endl;
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m_emerge_queue.addBlock(peer_id,
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getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
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cannot_punch_node = true;
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}
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if(cannot_punch_node)
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return;
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/*
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Run script hook
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*/
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scriptapi_environment_on_punchnode(m_lua, p_under, n);
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} // action == 0
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/*
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