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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua

This commit is contained in:
Perttu Ahola 2011-11-21 11:15:15 +02:00
parent 811ac5ac3a
commit 0ce0c8fcfb
8 changed files with 234 additions and 79 deletions

View file

@ -44,13 +44,15 @@ void scriptapi_environment_step(lua_State *L, float dtime);
void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode);
// After removing node
void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode);
// When punching node
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node);
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state);
const std::string &staticdata);
void scriptapi_luaentity_rm(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
LuaEntityProperties *prop);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);