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day/night working client side

This commit is contained in:
Perttu Ahola 2010-12-19 16:51:45 +02:00
parent 240499dc2c
commit 0ca9423b8b
22 changed files with 955 additions and 676 deletions

View file

@ -61,16 +61,16 @@ public:
void printPlayers(std::ostream &o);
void updateMeshes(v3s16 blockpos);
void expireMeshes();
void setDaylightRatio(u32 r);
u32 getDaylightRatio();
void expireMeshes(bool only_daynight_diffed);
void setDayNightRatio(u32 r);
u32 getDayNightRatio();
private:
Map *m_map;
core::list<Player*> m_players;
// Debug output goes here
std::ostream &m_dout;
u32 m_daylight_ratio;
u32 m_daynight_ratio;
};
#endif