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day/night working client side
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22 changed files with 955 additions and 676 deletions
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@ -39,32 +39,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PI 3.14159
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#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
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//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
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#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60)
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#define SERVER_MAP_SAVE_INTERVAL (60)
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/*#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (10)
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#define SERVER_MAP_SAVE_INTERVAL (10)*/
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// This is the same as in minecraft and everything else
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#define FOV_ANGLE (PI/2.5)
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//#define FOV_ANGLE (PI/2.25)
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// The absolute working limit is (2^15 - viewing_range).
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#define MAP_GENERATION_LIMIT (31000)
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//#define MAX_SIMULTANEOUS_BLOCK_SENDS 2
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// Time after building, during which the following limit
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// is in use
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#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
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//#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 1
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// This many blocks are sent when player is building
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#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
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// Override for the previous one when distance is low
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// Override for the previous one when distance of block
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// is very low
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#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
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//#define MAX_SIMULTANEOUS_BLOCK_SENDS_SERVER_TOTAL 4
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// Viewing range stuff
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//#define HEIGHTMAP_RANGE_NODES 300
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//#define FREETIME_RATIO 0.2
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#define FREETIME_RATIO 0.15
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@ -75,10 +72,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define SIGN_TEXT_MAX_LENGTH 50
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// The distance of how far objects will be sent to client
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//#define ACTIVE_OBJECT_D_BLOCKS 2
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// Wether to catch all std::exceptions.
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// Whether to catch all std::exceptions.
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// Assert will be called on such an event.
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#define CATCH_UNHANDLED_EXCEPTIONS 1
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@ -88,7 +82,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#define MAX_OBJECTDATA_SIZE 450
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//#define WATER_LEVEL (-5)
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#define WATER_LEVEL (0)
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#endif
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