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day/night working client side
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parent
240499dc2c
commit
0ca9423b8b
22 changed files with 955 additions and 676 deletions
40
src/client.h
40
src/client.h
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@ -36,35 +36,19 @@ public:
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class Client;
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class ClientUpdateThread : public JThread
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class ClientUpdateThread : public SimpleThread
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{
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bool run;
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JMutex run_mutex;
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Client *m_client;
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public:
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ClientUpdateThread(Client *client) : JThread(), run(true), m_client(client)
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ClientUpdateThread(Client *client):
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SimpleThread(),
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m_client(client)
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{
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run_mutex.Init();
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}
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void * Thread();
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bool getRun()
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{
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run_mutex.Lock();
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bool run_cached = run;
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run_mutex.Unlock();
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return run_cached;
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}
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void setRun(bool a_run)
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{
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run_mutex.Lock();
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run = a_run;
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run_mutex.Unlock();
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}
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};
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struct IncomingPacket
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@ -98,6 +82,7 @@ struct IncomingPacket
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if(*m_refcount == 0){
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if(m_data != NULL)
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delete[] m_data;
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delete m_refcount;
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}
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}
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}
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@ -237,7 +222,10 @@ public:
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// Prints a line or two of info
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void printDebugInfo(std::ostream &os);
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float getDaylightRatio();
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//s32 getDayNightIndex();
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u32 getDayNightRatio();
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//void updateSomeExpiredMeshes();
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private:
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@ -252,6 +240,12 @@ private:
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// This sends the player's current name etc to the server
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void sendPlayerInfo();
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float m_packetcounter_timer;
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float m_delete_unused_sectors_timer;
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float m_connection_reinit_timer;
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float m_avg_rtt_timer;
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float m_playerpos_send_timer;
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ClientUpdateThread m_thread;
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// NOTE: If connection and environment are both to be locked,
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@ -290,6 +284,10 @@ private:
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// Access these only in main thread.
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u32 m_time;
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float m_time_counter;
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// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
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//s32 m_daynight_i;
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//u32 m_daynight_ratio;
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};
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#endif
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