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Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy
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4 changed files with 9 additions and 9 deletions
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@ -438,10 +438,11 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
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// Do it
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v3f pos = checkFloatPos(L, 1);
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float radius = luaL_checknumber(L, 2) * BS;
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std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
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std::vector<u16> ids;
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env->getObjectsInsideRadius(ids, pos, radius);
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ScriptApiBase *script = getScriptApiBase(L);
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lua_createtable(L, ids.size(), 0);
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std::set<u16>::const_iterator iter = ids.begin();
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std::vector<u16>::const_iterator iter = ids.begin();
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for(u32 i = 0; iter != ids.end(); iter++) {
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ServerActiveObject *obj = env->getActiveObject(*iter);
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// Insert object reference into table
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