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Use std::vector instead of std::set for Environment::getObjectsInsideRadius

We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
This commit is contained in:
Loic Blot 2015-04-16 14:11:46 +02:00
parent d02300a749
commit 0c634a9719
4 changed files with 9 additions and 9 deletions

View file

@ -840,9 +840,8 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
return true;
}
std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius)
{
std::set<u16> objects;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
@ -852,9 +851,8 @@ std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
v3f objectpos = obj->getBasePosition();
if(objectpos.getDistanceFrom(pos) > radius)
continue;
objects.insert(id);
objects.push_back(id);
}
return objects;
}
void ServerEnvironment::clearAllObjects()