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Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy
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4 changed files with 9 additions and 9 deletions
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@ -318,8 +318,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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ServerEnvironment *s_env = dynamic_cast<ServerEnvironment*>(env);
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if (s_env != 0) {
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f32 distance = speed_f.getLength();
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std::set<u16> s_objects = s_env->getObjectsInsideRadius(pos_f,distance * 1.5);
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for (std::set<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) {
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std::vector<u16> s_objects;
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s_env->getObjectsInsideRadius(s_objects, pos_f, distance * 1.5);
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for (std::vector<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) {
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ServerActiveObject *current = s_env->getActiveObject(*iter);
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if ((self == 0) || (self != current)) {
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objects.push_back((ActiveObject*)current);
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