1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Move more dungeon parameter selection to mapgens (#8653)

Move 'num_dungeons' to 'DungeonParams'.
Add new parameter 'num_rooms' to replace 'rooms_min' and 'rooms_max',
so that the mapgen has complete control over the number of rooms.
Add new bool 'first_room_large' so that the mapgen chooses this
instead of a hardcoded 1 in 4 chance.
Add new parameter 'room_size_large' to replace 'room_size_large_min'
and 'room_size_large_max', so that the mapgen has complete control
over this.
This commit is contained in:
Paramat 2019-07-09 20:38:51 +01:00 committed by GitHub
parent 140aeabd87
commit 0c31946943
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 66 additions and 68 deletions

View file

@ -870,30 +870,32 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
if (num_dungeons == 0)
return;
PseudoRandom ps(blockseed + 70033);
DungeonParams dp;
dp.np_alt_wall =
NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
dp.seed = seed;
dp.num_dungeons = num_dungeons;
dp.only_in_ground = true;
dp.num_rooms = ps.range(2, 16);
dp.room_size_min = v3s16(6, 5, 6);
dp.room_size_max = v3s16(10, 6, 10);
dp.room_size_large = v3s16(
ps.range(10, 18), ps.range(8, 16), ps.range(10, 18));
dp.first_room_large = ps.range(1, 4) == 1;
dp.holesize = v3s16(2, 3, 2);
dp.corridor_len_min = 1;
dp.corridor_len_max = 13;
dp.diagonal_dirs = ps.range(1, 12) == 1;
dp.notifytype = GENNOTIFY_DUNGEON;
// Get biome at mapchunk midpoint
v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid);
DungeonParams dp;
dp.seed = seed;
dp.only_in_ground = true;
dp.corridor_len_min = 1;
dp.corridor_len_max = 13;
dp.rooms_min = 2;
dp.rooms_max = 16;
dp.np_alt_wall =
NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
dp.diagonal_dirs = false;
dp.holesize = v3s16(2, 3, 2);
dp.room_size_min = v3s16(6, 5, 6);
dp.room_size_max = v3s16(10, 6, 10);
dp.room_size_large_min = v3s16(10, 8, 10);
dp.room_size_large_max = v3s16(18, 16, 18);
dp.notifytype = GENNOTIFY_DUNGEON;
// Use biome-defined dungeon nodes if defined
if (biome->c_dungeon != CONTENT_IGNORE) {
dp.c_wall = biome->c_dungeon;
@ -917,7 +919,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
}
DungeonGen dgen(ndef, &gennotify, &dp);
dgen.generate(vm, blockseed, full_node_min, full_node_max, num_dungeons);
dgen.generate(vm, blockseed, full_node_min, full_node_max);
}