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Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
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parent
f65d157786
commit
0c20973c17
5 changed files with 29 additions and 6 deletions
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@ -80,6 +80,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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bool enable_damage;
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bool fancy_trees;
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bool smooth_lighting;
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bool clouds_3d;
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// Client options
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{
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@ -117,6 +118,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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else
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smooth_lighting = m_data->smooth_lighting;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
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else
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clouds_3d = m_data->clouds_3d;
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}
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// Server options
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{
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@ -242,10 +250,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(35, 150+30);
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rect += topleft_client + v2s32(35, 150+20);
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Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
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wgettext("Smooth Lighting"));
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(35, 150+40);
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Environment->addCheckBox(clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
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wgettext("3D Clouds"));
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}
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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@ -362,6 +376,11 @@ void GUIMainMenu::acceptInput()
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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