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Gefüllte Taubenbrust 2025-09-29 20:13:07 -05:00 committed by GitHub
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19 changed files with 410 additions and 68 deletions

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@ -679,20 +679,23 @@ enable_waving_water (Waving liquids) bool false
# 0.0 = Wave doesn't move at all.
# Default is 1.0 (1/2 node).
#
# Requires: enable_waving_water
water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
# Length of liquid waves.
#
# Requires: enable_waving_water
water_wave_length (Waving liquids wavelength) float 20.0 0.1
# How fast liquid waves will move. Higher = faster.
# If negative, liquid waves will move backwards.
#
# Requires: enable_waving_water
water_wave_speed (Waving liquids wave speed) float 5.0
# When enabled, crude liquid reflections are simulated.
# Wave height, length and speed will affect these reflections.
#
# Requires: enable_dynamic_shadows
enable_water_reflections (Liquid reflections) bool false
[**Dynamic shadows]
# Set to true to enable Shadow Mapping.
@ -753,6 +756,11 @@ shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
# Requires: enable_dynamic_shadows, opengl
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0
# Tint sunlight during sunrise/sunset.
#
# Requires: enable_dynamic_shadows, opengl
enable_sun_tint (Tinted sunlight) bool false
[**Post Processing]
# Enables the post processing pipeline.
@ -781,6 +789,14 @@ enable_auto_exposure (Enable Automatic Exposure) bool false
# Requires: enable_post_processing, enable_auto_exposure
exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
# Set the post processing gamma value.
# Higher values give lower contrast and vice versa.
# Range: from 1.0 to 5.0
# Default: 1.6
#
# Requires: enable_post_processing, tone_mapping
secondstage_gamma (Gamma) float 1.6 1.0 5.0
# Apply dithering to reduce color banding artifacts.
# Dithering significantly increases the size of losslessly-compressed
# screenshots and it works incorrectly if the display or operating system
@ -801,11 +817,20 @@ enable_bloom (Enable Bloom) bool false
# Set to true to enable volumetric lighting effect (a.k.a. "Godrays").
#
# Requires: enable_post_processing, enable_bloom
enable_volumetric_lighting (Volumetric lighting) bool false
enable_volumetric_lighting (Volumetric Lighting) bool false
# Make volumetrics weaker against closer objects to emulate physical volumetrics.
#
# Requires: enable_post_processing, enable_bloom, enable_volumetric_lighting
enable_volumetric_depth_attenuation (Volumetric Depth Attenuation) bool false
[**Other Effects]
# Makes the color of light fog more saturated.
enable_tinted_fog (Tinted fog) bool false
# Simulate translucency when looking at foliage in the sunlight.
# It is recommended to use this with the leaves style set to fancy.
#
# Requires: enable_dynamic_shadows
enable_translucent_foliage (Translucent foliage) bool false