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Liquids: Flow into and destroy 'floodable' nodes

Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
This commit is contained in:
paramat 2015-12-30 04:22:58 +00:00
parent bd40ee2b95
commit 0bbbc6e13d
7 changed files with 49 additions and 32 deletions

View file

@ -481,6 +481,8 @@ ContentFeatures read_content_features(lua_State *L, int index)
getboolfield(L, index, "climbable", f.climbable);
// Player can build on these
getboolfield(L, index, "buildable_to", f.buildable_to);
// Liquids flow into and replace node
getboolfield(L, index, "floodable", f.floodable);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
ScriptApiNode::es_LiquidType, LIQUID_NONE);