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Liquids: Flow into and destroy 'floodable' nodes

Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
This commit is contained in:
paramat 2015-12-30 04:22:58 +00:00
parent bd40ee2b95
commit 0bbbc6e13d
7 changed files with 49 additions and 32 deletions

View file

@ -233,6 +233,7 @@ void ContentFeatures::reset()
diggable = true;
climbable = false;
buildable_to = false;
floodable = false;
rightclickable = true;
leveled = 0;
liquid_type = LIQUID_NONE;
@ -318,6 +319,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
// the protocol version
os<<serializeString(mesh);
collision_box.serialize(os, protocol_version);
writeU8(os, floodable);
}
void ContentFeatures::deSerialize(std::istream &is)
@ -388,6 +390,7 @@ void ContentFeatures::deSerialize(std::istream &is)
// otherwise changes the protocol version
mesh = deSerializeString(is);
collision_box.deSerialize(is);
floodable = readU8(is);
}catch(SerializationError &e) {};
}
@ -520,6 +523,7 @@ void CNodeDefManager::clear()
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
f.floodable = true;
f.is_ground_content = true;
// Insert directly into containers
content_t c = CONTENT_AIR;