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Update minetest.conf.example, settings_translation_file.cpp
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2 changed files with 129 additions and 22 deletions
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@ -254,7 +254,7 @@
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# Key for toggling display of minimap.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_minimap = KEY_F9
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# keymap_minimap = KEY_KEY_V
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# Key for taking screenshots.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -469,7 +469,7 @@
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# Key for switching between first- and third-person camera.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_camera_mode = KEY_F7
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# keymap_camera_mode = KEY_KEY_C
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# Key for increasing the viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -636,10 +636,6 @@
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# type: int min: 0 max: 1
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# parallax_occlusion_mode = 1
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# Strength of parallax.
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# type: float
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# 3d_paralax_strength = 0.025
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# Number of parallax occlusion iterations.
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# type: int
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# parallax_occlusion_iterations = 4
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@ -823,6 +819,10 @@
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# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
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# 3d_mode = none
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# Strength of 3D mode parallax.
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# type: float
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# 3d_paralax_strength = 0.025
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# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
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# type: float min: 0.1 max: 1
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# console_height = 0.6
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@ -1071,9 +1071,15 @@
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# type: filepath
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# fallback_font_path = fonts/DroidSansFallbackFull.ttf
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# Path to save screenshots at.
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# Font size of the recent chat text and chat prompt in point (pt).
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# Value 0 will use the default font size.
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# type: int
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# chat_font_size = 0
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# Path to save screenshots at. Can be an absolute or relative path.
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# The folder will be created if it doesn't already exist.
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# type: path
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# screenshot_path =
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# screenshot_path = screenshots
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# Format of screenshots.
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# type: enum values: png, jpg, bmp, pcx, ppm, tga
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@ -1136,6 +1142,13 @@
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# type: int min: 1 max: 65535
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# remote_port = 30000
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# Prometheus listener address.
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# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
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# enable metrics listener for Prometheus on that address.
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# Metrics can be fetch on http://127.0.0.1:30000/metrics
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# type: string
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# prometheus_listener_address = 127.0.0.1:30000
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# Save the map received by the client on disk.
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# type: bool
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# enable_local_map_saving = false
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# type: int
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# item_entity_ttl = 900
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# Specifies the default stack size of nodes, items and tools.
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# Note that mods or games may explicitly set a stack for certain (or all) items.
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# type: int
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# default_stack_max = 99
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# Enable players getting damage and dying.
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# type: bool
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# enable_damage = false
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@ -1382,7 +1400,7 @@
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# active block stuff, stated in mapblocks (16 nodes).
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# In active blocks objects are loaded and ABMs run.
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# This is also the minimum range in which active objects (mobs) are maintained.
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# This should be configured together with active_object_range.
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# This should be configured together with active_object_send_range_blocks.
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# type: int
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# active_block_range = 3
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# Set the language. Leave empty to use the system language.
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# A restart is required after changing this.
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# type: enum values: , ar, ca, cs, da, de, dv, el, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
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# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
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# language =
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# Level of logging to be written to debug.txt:
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# type: int
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# debug_log_size_max = 50
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# Minimal level of logging to be written to chat.
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# type: enum values: , none, error, warning, action, info, verbose
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# chat_log_level = error
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# Enable IPv6 support (for both client and server).
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# Required for IPv6 connections to work at all.
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# type: bool
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@ -2149,7 +2171,9 @@
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## Mapgen V7
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# Map generation attributes specific to Mapgen v7.
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# 'ridges' enables the rivers.
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# 'ridges': Rivers.
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# 'floatlands': Floating land masses in the atmosphere.
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# 'caverns': Giant caves deep underground.
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# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
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# mgv7_spflags = mountains,ridges,nofloatlands,caverns
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# type: int
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# mgv7_mount_zero_level = 0
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# Lower Y limit of floatlands.
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# type: int
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# mgv7_floatland_ymin = 1024
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# Upper Y limit of floatlands.
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# type: int
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# mgv7_floatland_ymax = 4096
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# Y-distance over which floatlands taper from full density to nothing.
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# Tapering starts at this distance from the Y limit.
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# For a solid floatland layer, this controls the height of hills/mountains.
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# Must be less than or equal to half the distance between the Y limits.
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# type: int
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# mgv7_floatland_taper = 256
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# Exponent of the floatland tapering. Alters the tapering behaviour.
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# Value = 1.0 creates a uniform, linear tapering.
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# Values > 1.0 create a smooth tapering suitable for the default separated
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# floatlands.
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# Values < 1.0 (for example 0.25) create a more defined surface level with
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# flatter lowlands, suitable for a solid floatland layer.
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# type: float
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# mgv7_float_taper_exp = 2.0
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# Adjusts the density of the floatland layer.
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# Increase value to increase density. Can be positive or negative.
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# Value = 0.0: 50% of volume is floatland.
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# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
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# to be sure) creates a solid floatland layer.
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# type: float
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# mgv7_floatland_density = -0.6
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# Surface level of optional water placed on a solid floatland layer.
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# Water is disabled by default and will only be placed if this value is set
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# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
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# upper tapering).
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# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
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# When enabling water placement the floatlands must be configured and tested
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# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
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# required value depending on 'mgv7_np_floatland'), to avoid
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# server-intensive extreme water flow and to avoid vast flooding of the
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# world surface below.
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# type: int
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# mgv7_floatland_ywater = -31000
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Value >= 10.0 completely disables generation of tunnels and avoids the
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# intensive noise calculations.
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# flags =
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# }
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# 3D noise defining structure of floatlands.
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# If altered from the default, the noise 'scale' (0.7 by default) may need
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# to be adjusted, as floatland tapering functions best when this noise has
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# a value range of approximately -2.0 to 2.0.
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# type: noise_params_3d
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# mgv7_np_floatland = {
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# offset = 0,
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# scale = 0.7,
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# spread = (384, 96, 384),
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# seed = 1009,
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# octaves = 4,
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# persistence = 0.75,
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# lacunarity = 1.618,
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# flags =
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# }
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# 3D noise defining giant caverns.
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# type: noise_params_3d
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# mgv7_np_cavern = {
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