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Update minetest.conf.example, settings_translation_file.cpp

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updatepo.sh 2020-06-13 23:17:04 +02:00 committed by sfan5
parent c013a24787
commit 0ba19a08b8
2 changed files with 129 additions and 22 deletions

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@ -254,7 +254,7 @@
# Key for toggling display of minimap.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_minimap = KEY_F9
# keymap_minimap = KEY_KEY_V
# Key for taking screenshots.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@ -469,7 +469,7 @@
# Key for switching between first- and third-person camera.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_camera_mode = KEY_F7
# keymap_camera_mode = KEY_KEY_C
# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@ -636,10 +636,6 @@
# type: int min: 0 max: 1
# parallax_occlusion_mode = 1
# Strength of parallax.
# type: float
# 3d_paralax_strength = 0.025
# Number of parallax occlusion iterations.
# type: int
# parallax_occlusion_iterations = 4
@ -823,6 +819,10 @@
# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
# 3d_mode = none
# Strength of 3D mode parallax.
# type: float
# 3d_paralax_strength = 0.025
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
# type: float min: 0.1 max: 1
# console_height = 0.6
@ -1071,9 +1071,15 @@
# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
# Path to save screenshots at.
# Font size of the recent chat text and chat prompt in point (pt).
# Value 0 will use the default font size.
# type: int
# chat_font_size = 0
# Path to save screenshots at. Can be an absolute or relative path.
# The folder will be created if it doesn't already exist.
# type: path
# screenshot_path =
# screenshot_path = screenshots
# Format of screenshots.
# type: enum values: png, jpg, bmp, pcx, ppm, tga
@ -1136,6 +1142,13 @@
# type: int min: 1 max: 65535
# remote_port = 30000
# Prometheus listener address.
# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
# enable metrics listener for Prometheus on that address.
# Metrics can be fetch on http://127.0.0.1:30000/metrics
# type: string
# prometheus_listener_address = 127.0.0.1:30000
# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false
@ -1292,6 +1305,11 @@
# type: int
# item_entity_ttl = 900
# Specifies the default stack size of nodes, items and tools.
# Note that mods or games may explicitly set a stack for certain (or all) items.
# type: int
# default_stack_max = 99
# Enable players getting damage and dying.
# type: bool
# enable_damage = false
@ -1382,7 +1400,7 @@
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_range.
# This should be configured together with active_object_send_range_blocks.
# type: int
# active_block_range = 3
@ -1662,7 +1680,7 @@
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , ar, ca, cs, da, de, dv, el, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
# language =
# Level of logging to be written to debug.txt:
@ -1683,6 +1701,10 @@
# type: int
# debug_log_size_max = 50
# Minimal level of logging to be written to chat.
# type: enum values: , none, error, warning, action, info, verbose
# chat_log_level = error
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
# type: bool
@ -2149,7 +2171,9 @@
## Mapgen V7
# Map generation attributes specific to Mapgen v7.
# 'ridges' enables the rivers.
# 'ridges': Rivers.
# 'floatlands': Floating land masses in the atmosphere.
# 'caverns': Giant caves deep underground.
# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
# mgv7_spflags = mountains,ridges,nofloatlands,caverns
@ -2157,6 +2181,51 @@
# type: int
# mgv7_mount_zero_level = 0
# Lower Y limit of floatlands.
# type: int
# mgv7_floatland_ymin = 1024
# Upper Y limit of floatlands.
# type: int
# mgv7_floatland_ymax = 4096
# Y-distance over which floatlands taper from full density to nothing.
# Tapering starts at this distance from the Y limit.
# For a solid floatland layer, this controls the height of hills/mountains.
# Must be less than or equal to half the distance between the Y limits.
# type: int
# mgv7_floatland_taper = 256
# Exponent of the floatland tapering. Alters the tapering behaviour.
# Value = 1.0 creates a uniform, linear tapering.
# Values > 1.0 create a smooth tapering suitable for the default separated
# floatlands.
# Values < 1.0 (for example 0.25) create a more defined surface level with
# flatter lowlands, suitable for a solid floatland layer.
# type: float
# mgv7_float_taper_exp = 2.0
# Adjusts the density of the floatland layer.
# Increase value to increase density. Can be positive or negative.
# Value = 0.0: 50% of volume is floatland.
# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
# to be sure) creates a solid floatland layer.
# type: float
# mgv7_floatland_density = -0.6
# Surface level of optional water placed on a solid floatland layer.
# Water is disabled by default and will only be placed if this value is set
# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
# upper tapering).
# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
# When enabling water placement the floatlands must be configured and tested
# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
# required value depending on 'mgv7_np_floatland'), to avoid
# server-intensive extreme water flow and to avoid vast flooding of the
# world surface below.
# type: int
# mgv7_floatland_ywater = -31000
# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
@ -2328,6 +2397,22 @@
# flags =
# }
# 3D noise defining structure of floatlands.
# If altered from the default, the noise 'scale' (0.7 by default) may need
# to be adjusted, as floatland tapering functions best when this noise has
# a value range of approximately -2.0 to 2.0.
# type: noise_params_3d
# mgv7_np_floatland = {
# offset = 0,
# scale = 0.7,
# spread = (384, 96, 384),
# seed = 1009,
# octaves = 4,
# persistence = 0.75,
# lacunarity = 1.618,
# flags =
# }
# 3D noise defining giant caverns.
# type: noise_params_3d
# mgv7_np_cavern = {