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ServerRemotePlayer implements ServerActiveObject

This commit is contained in:
Perttu Ahola 2011-11-12 15:41:29 +02:00
parent ddaff2d653
commit 0b97ad8384
5 changed files with 39 additions and 34 deletions

View file

@ -4279,11 +4279,7 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
Create a new player
*/
{
player = new ServerRemotePlayer();
//player->peer_id = c.peer_id;
//player->peer_id = PEER_ID_INEXISTENT;
player->peer_id = peer_id;
player->updateName(name);
// Add authentication stuff
m_authmanager.add(name);
m_authmanager.setPassword(name, password);
m_authmanager.setPrivs(name,
@ -4294,11 +4290,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
*/
infostream<<"Server: Finding spawn place for player \""
<<player->getName()<<"\""<<std::endl;
<<name<<"\""<<std::endl;
v3f pos = findSpawnPos(m_env->getServerMap());
player->setPosition(pos);
player = new ServerRemotePlayer(m_env, pos, peer_id, name);
/*
Add player to environment