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Move core.get_connected_players() implementation to C++

Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
This commit is contained in:
sfan5 2020-02-12 19:49:48 +01:00
parent c657fb343f
commit 0b8d3f99a5
6 changed files with 27 additions and 17 deletions

View file

@ -358,6 +358,7 @@ public:
RemotePlayer *getPlayer(const session_t peer_id);
RemotePlayer *getPlayer(const char* name);
const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
u32 getPlayerCount() const { return m_players.size(); }
static bool migratePlayersDatabase(const GameParams &game_params,