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Move core.get_connected_players() implementation to C++

Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
This commit is contained in:
sfan5 2020-02-12 19:49:48 +01:00
parent c657fb343f
commit 0b8d3f99a5
6 changed files with 27 additions and 17 deletions

View file

@ -101,6 +101,9 @@ private:
// pos = {x=num, y=num, z=num}
static int l_add_item(lua_State *L);
// get_connected_players()
static int l_get_connected_players(lua_State *L);
// get_player_by_name(name)
static int l_get_player_by_name(lua_State *L);