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Move core.get_connected_players() implementation to C++

Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
This commit is contained in:
sfan5 2020-02-12 19:49:48 +01:00
parent c657fb343f
commit 0b8d3f99a5
6 changed files with 27 additions and 17 deletions

View file

@ -103,5 +103,6 @@ int script_exception_wrapper(lua_State *L, lua_CFunction f);
void script_error(lua_State *L, int pcall_result, const char *mod, const char *fxn);
void script_run_callbacks_f(lua_State *L, int nargs,
RunCallbacksMode mode, const char *fxn);
void log_deprecated(lua_State *L, const std::string &message,
int stack_depth=1);