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Disentangle map implementations (#12148)

Fixes violation of Liskov substitution principle
Fixes #12144
This commit is contained in:
Jude Melton-Houghton 2022-04-07 15:58:04 -04:00 committed by GitHub
parent 1348d9aaf8
commit 0b5b2b2633
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 57 additions and 57 deletions

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@ -246,22 +246,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
action.setSetNode(p, rollback_oldnode, rollback_newnode);
m_gamedef->rollback()->reportAction(action);
}
/*
Add neighboring liquid nodes and this node to transform queue.
(it's vital for the node itself to get updated last, if it was removed.)
*/
for (const v3s16 &dir : g_7dirs) {
v3s16 p2 = p + dir;
bool is_valid_position;
MapNode n2 = getNode(p2, &is_valid_position);
if(is_valid_position &&
(m_nodedef->get(n2).isLiquid() ||
n2.getContent() == CONTENT_AIR))
m_transforming_liquid.push_back(p2);
}
}
void Map::removeNodeAndUpdate(v3s16 p,
@ -342,7 +326,7 @@ struct TimeOrderedMapBlock {
void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
std::vector<v3s16> *unloaded_blocks)
{
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
bool save_before_unloading = maySaveBlocks();
// Profile modified reasons
Profiler modprofiler;
@ -527,11 +511,11 @@ struct NodeNeighbor {
{ }
};
void Map::transforming_liquid_add(v3s16 p) {
void ServerMap::transforming_liquid_add(v3s16 p) {
m_transforming_liquid.push_back(p);
}
void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
ServerEnvironment *env)
{
u32 loopcount = 0;
@ -1565,6 +1549,29 @@ bool ServerMap::isBlockInQueue(v3s16 pos)
return m_emerge && m_emerge->isBlockInQueue(pos);
}
void ServerMap::addNodeAndUpdate(v3s16 p, MapNode n,
std::map<v3s16, MapBlock*> &modified_blocks,
bool remove_metadata)
{
Map::addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
/*
Add neighboring liquid nodes and this node to transform queue.
(it's vital for the node itself to get updated last, if it was removed.)
*/
for (const v3s16 &dir : g_7dirs) {
v3s16 p2 = p + dir;
bool is_valid_position;
MapNode n2 = getNode(p2, &is_valid_position);
if(is_valid_position &&
(m_nodedef->get(n2).isLiquid() ||
n2.getContent() == CONTENT_AIR))
m_transforming_liquid.push_back(p2);
}
}
// N.B. This requires no synchronization, since data will not be modified unless
// the VoxelManipulator being updated belongs to the same thread.
void ServerMap::updateVManip(v3s16 pos)