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Inventory: Send dirty lists where appropriate (#8742)
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
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16 changed files with 193 additions and 160 deletions
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@ -333,7 +333,7 @@ public:
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void SendPlayerHPOrDie(PlayerSAO *player, const PlayerHPChangeReason &reason);
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void SendPlayerBreath(PlayerSAO *sao);
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void SendInventory(PlayerSAO* playerSAO);
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void SendInventory(PlayerSAO *playerSAO, bool incremental);
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void SendMovePlayer(session_t peer_id);
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void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
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