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Inventory: Send dirty lists where appropriate (#8742)
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
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0b4f424f41
16 changed files with 193 additions and 160 deletions
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@ -355,7 +355,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
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ItemStack item = read_item(L, 2, getServer(L)->idef());
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bool success = co->setWieldedItem(item);
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if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendInventory(((PlayerSAO*)co));
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getServer(L)->SendInventory((PlayerSAO *)co, true);
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}
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lua_pushboolean(L, success);
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return 1;
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