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Preliminary "active block" stuff + set up test code to grow grass.
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14 changed files with 848 additions and 383 deletions
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@ -106,8 +106,13 @@ public:
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*/
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virtual u16 punch(const std::string &toolname){return 0;}
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// Number of players which know about this object
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/*
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Number of players which know about this object. Object won't be
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deleted until this is 0 to keep the id preserved for the right
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object.
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*/
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u16 m_known_by_count;
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/*
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- Whether this object is to be removed when nobody knows about
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it anymore.
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@ -119,6 +124,16 @@ public:
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*/
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bool m_removed;
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/*
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This is set to true when a block should be removed from the active
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object list but couldn't be removed because the id has to be
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reserved for some client.
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The environment checks this periodically. If this is true and also
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m_known_by_count is true,
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*/
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bool m_pending_deactivation;
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/*
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Whether the object's static data has been stored to a block
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*/
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