1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Preliminary "active block" stuff + set up test code to grow grass.

This commit is contained in:
Perttu Ahola 2011-05-22 17:00:09 +03:00
parent af7d50e910
commit 0af5311538
14 changed files with 848 additions and 383 deletions

View file

@ -382,20 +382,21 @@ public:
core::list<PlayerInfo> getPlayerInfo();
u32 getDayNightRatio()
/*u32 getDayNightRatio()
{
return time_to_daynight_ratio(m_time_of_day.get());
}
}*/
// Environment must be locked when called
void setTimeOfDay(u32 time)
{
m_time_of_day.set(time);
m_env.setTimeOfDay(time);
m_time_of_day_send_timer = 0;
}
bool getShutdownRequested()
{
return m_shutdown_requested.get();
return m_shutdown_requested;
}
/*
@ -416,7 +417,7 @@ public:
void requestShutdown(void)
{
m_shutdown_requested.set(true);
m_shutdown_requested = true;
}
@ -426,7 +427,8 @@ public:
private:
// Virtual methods from con::PeerHandler.
// con::PeerHandler implementation.
// These queue stuff to be processed by handlePeerChanges().
// As of now, these create and remove clients and players.
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
@ -459,7 +461,7 @@ private:
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
core::list<u16> *far_players=NULL, float far_d_nodes=100);
// Environment and Connection must be locked when called
// Environment and Connection must be locked when called
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
// Sends blocks to clients
@ -483,22 +485,17 @@ private:
Call with env and con locked.
*/
Player *emergePlayer(const char *name, const char *password, u16 peer_id);
/*
Update water pressure.
This also adds suitable nodes to active_nodes.
environment has to be locked when calling.
*/
/*void UpdateBlockWaterPressure(MapBlock *block,
core::map<v3s16, MapBlock*> &modified_blocks);*/
// Locks environment and connection by its own
struct PeerChange;
void handlePeerChange(PeerChange &c);
void handlePeerChanges();
/*
Variables
*/
//float m_flowwater_timer;
// Some timers
float m_liquid_transform_timer;
float m_print_info_timer;
float m_objectdata_timer;
@ -507,51 +504,82 @@ private:
// NOTE: If connection and environment are both to be locked,
// environment shall be locked first.
JMutex m_env_mutex;
// Environment
ServerEnvironment m_env;
JMutex m_con_mutex;
JMutex m_env_mutex;
// Connection
con::Connection m_con;
core::map<u16, RemoteClient*> m_clients; // Behind the con mutex
JMutex m_con_mutex;
// Connected clients (behind the con mutex)
core::map<u16, RemoteClient*> m_clients;
/*
Threads
*/
// A buffer for time steps
// step() increments and AsyncRunStep() run by m_thread reads it.
float m_step_dtime;
JMutex m_step_dtime_mutex;
// The server mainly operates in this thread
ServerThread m_thread;
// This thread fetches and generates map
EmergeThread m_emergethread;
// Queue of block coordinates to be processed by the emerge thread
BlockEmergeQueue m_emerge_queue;
// Nodes that are destinations of flowing liquid at the moment
//core::map<v3s16, u8> m_flow_active_nodes;
/*
Time related stuff
*/
// 0-23999
MutexedVariable<u32> m_time_of_day;
//MutexedVariable<u32> m_time_of_day;
// Used to buffer dtime for adding to m_time_of_day
float m_time_counter;
// Timer for sending time of day over network
float m_time_of_day_send_timer;
// Uptime of server in seconds
MutexedVariable<double> m_uptime;
/*
Peer change queue.
Queues stuff from peerAdded() and deletingPeer() to
handlePeerChanges()
*/
enum PeerChangeType
{
PEER_ADDED,
PEER_REMOVED
};
struct PeerChange
{
PeerChangeType type;
u16 peer_id;
bool timeout;
};
Queue<PeerChange> m_peer_change_queue;
/*
Random stuff
*/
// Map directory
std::string m_mapsavedir;
MutexedVariable<bool> m_shutdown_requested;
bool m_shutdown_requested;
/*
Map edit event queue. Automatically receives all map edits.
The constructor of this class registers us to receive them through
onMapEditEvent
NOTE: Should these be moved to actually be members of
ServerEnvironment?
*/
/*
Queue of map edits from the environment for sending to the clients
This is behind m_env_mutex