mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Preliminary "active block" stuff + set up test code to grow grass.
This commit is contained in:
parent
af7d50e910
commit
0af5311538
14 changed files with 848 additions and 383 deletions
|
@ -64,14 +64,52 @@ public:
|
|||
core::list<Player*> getPlayers(bool ignore_disconnected);
|
||||
void printPlayers(std::ostream &o);
|
||||
|
||||
void setDayNightRatio(u32 r);
|
||||
//void setDayNightRatio(u32 r);
|
||||
u32 getDayNightRatio();
|
||||
|
||||
// 0-23999
|
||||
virtual void setTimeOfDay(u32 time)
|
||||
{
|
||||
m_time_of_day = time;
|
||||
}
|
||||
|
||||
u32 getTimeOfDay()
|
||||
{
|
||||
return m_time_of_day;
|
||||
}
|
||||
|
||||
protected:
|
||||
// peer_ids in here should be unique, except that there may be many 0s
|
||||
core::list<Player*> m_players;
|
||||
// Brightness
|
||||
u32 m_daynight_ratio;
|
||||
//u32 m_daynight_ratio;
|
||||
// Time of day in milli-hours (0-23999); determines day and night
|
||||
u32 m_time_of_day;
|
||||
};
|
||||
|
||||
/*
|
||||
List of active blocks, used by ServerEnvironment
|
||||
*/
|
||||
|
||||
class ActiveBlockList
|
||||
{
|
||||
public:
|
||||
void update(core::list<v3s16> &active_positions,
|
||||
s16 radius,
|
||||
core::map<v3s16, bool> &blocks_removed,
|
||||
core::map<v3s16, bool> &blocks_added);
|
||||
|
||||
bool contains(v3s16 p){
|
||||
return (m_list.find(p) != NULL);
|
||||
}
|
||||
|
||||
void clear(){
|
||||
m_list.clear();
|
||||
}
|
||||
|
||||
core::map<v3s16, bool> m_list;
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -106,10 +144,19 @@ public:
|
|||
}
|
||||
|
||||
void step(f32 dtime);
|
||||
|
||||
|
||||
/*
|
||||
Save players
|
||||
*/
|
||||
void serializePlayers(const std::string &savedir);
|
||||
void deSerializePlayers(const std::string &savedir);
|
||||
|
||||
/*
|
||||
Save and load time of day and game timer
|
||||
*/
|
||||
void saveMeta(const std::string &savedir);
|
||||
void loadMeta(const std::string &savedir);
|
||||
|
||||
/*
|
||||
ActiveObjects
|
||||
*/
|
||||
|
@ -153,25 +200,48 @@ private:
|
|||
Remove all objects that satisfy (m_removed && m_known_by_count==0)
|
||||
*/
|
||||
void removeRemovedObjects();
|
||||
/*
|
||||
Convert stored objects from blocks near the players to active.
|
||||
*/
|
||||
void activateNearObjects(s16 range_blocks);
|
||||
/*
|
||||
Convert objects that are far away from all the players to static.
|
||||
|
||||
If range_blocks == -1, convert everything to static even if known
|
||||
by a player.
|
||||
*/
|
||||
void deactivateFarObjects(s16 range_blocks);
|
||||
|
||||
/*
|
||||
Convert stored objects from block to active
|
||||
*/
|
||||
void activateObjects(MapBlock *block);
|
||||
|
||||
/*
|
||||
Convert objects that are not in active blocks to static.
|
||||
|
||||
If m_known_by_count != 0, active object is not deleted, but static
|
||||
data is still updated.
|
||||
|
||||
If force_delete is set, active object is deleted nevertheless. It
|
||||
shall only be set so in the destructor of the environment.
|
||||
*/
|
||||
void deactivateFarObjects(bool force_delete);
|
||||
|
||||
/*
|
||||
Member variables
|
||||
*/
|
||||
|
||||
// The map
|
||||
ServerMap *m_map;
|
||||
// Pointer to server (which is handling this environment)
|
||||
Server *m_server;
|
||||
// Active object list
|
||||
core::map<u16, ServerActiveObject*> m_active_objects;
|
||||
// Outgoing network message buffer for active objects
|
||||
Queue<ActiveObjectMessage> m_active_object_messages;
|
||||
float m_random_spawn_timer;
|
||||
// Some timers
|
||||
float m_random_spawn_timer; // used for experimental code
|
||||
float m_send_recommended_timer;
|
||||
IntervalLimiter m_object_management_interval;
|
||||
// List of active blocks
|
||||
ActiveBlockList m_active_blocks;
|
||||
IntervalLimiter m_active_blocks_management_interval;
|
||||
IntervalLimiter m_active_blocks_test_interval;
|
||||
// Time from the beginning of the game in seconds.
|
||||
// Incremented in step().
|
||||
u32 m_game_time;
|
||||
// A helper variable for incrementing the latter
|
||||
float m_game_time_fraction_counter;
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
|
@ -228,6 +298,20 @@ public:
|
|||
void updateMeshes(v3s16 blockpos);
|
||||
void expireMeshes(bool only_daynight_diffed);
|
||||
|
||||
void setTimeOfDay(u32 time)
|
||||
{
|
||||
u32 old_dr = getDayNightRatio();
|
||||
|
||||
Environment::setTimeOfDay(time);
|
||||
|
||||
if(getDayNightRatio() != old_dr)
|
||||
{
|
||||
dout_client<<DTIME<<"ClientEnvironment: DayNightRatio changed"
|
||||
<<" -> expiring meshes"<<std::endl;
|
||||
expireMeshes(true);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
ActiveObjects
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue