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Allow the server to control fog_distance and fog_start via the sky-api (#13448)

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lhofhansl 2023-06-30 19:11:17 -07:00 committed by GitHub
parent dde8f0e20a
commit 0ade097e99
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11 changed files with 80 additions and 21 deletions

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@ -3,6 +3,7 @@ uniform sampler2D baseTexture;
uniform vec3 dayLight;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform float fogShadingParameter;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
@ -49,9 +50,6 @@ varying vec3 tsEyeVec;
varying vec3 lightVec;
varying vec3 tsLightVec;
const float fogStart = FOG_START;
const float fogShadingParameter = 1.0 / ( 1.0 - fogStart);
#ifdef ENABLE_DYNAMIC_SHADOWS
// assuming near is always 1.0

View file

@ -3,6 +3,7 @@ uniform sampler2D baseTexture;
uniform vec3 dayLight;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform float fogShadingParameter;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
@ -48,9 +49,6 @@ varying float nightRatio;
varying float vIDiff;
const float fogStart = FOG_START;
const float fogShadingParameter = 1.0 / (1.0 - fogStart);
#ifdef ENABLE_DYNAMIC_SHADOWS
// assuming near is always 1.0